skills:start

Ultima Online Skill List

In Ultima Online, there are 58 official skills that dictate your character's abilities. Unlike standard MMOs with rigid classes, UO Horizon lets you mix and match these skills up to a total skill cap of 840 points.

The official skills are categorized below by their general gameplay groups.


These skills determine how well you hit, damage, defend, and heal during physical combat.

  • Anatomy: Increases physical damage and improves the healing skill.
  • Archery: Accuracy and use of ranged weapons (bows and crossbows).
  • Fencing: Accuracy and use of thrusting weapons (daggers, spears).
  • Healing: Allows the use of bandages to heal, cure, and resurrect others.
  • Mace Fighting: Accuracy and use of blunt weapons (maces, staffs); drains enemy stamina.
  • Parrying: Chance to block incoming attacks with a shield or weapon.
  • Swordsmanship: Accuracy and use of bladed weapons (swords, axes).
  • Tactics: Directly increases the raw damage dealt by your physical attacks.
  • Throwing: Gargoyle-only skill for ranged throwing weapons (boomerangs, axes).
  • Wrestling: Hand-to-hand combat; prevents you from being easily interrupted while casting spells when unarmed.

These skills govern spellcasting schools, mana management, and magical potency.

  • Bushido: The honorable combat magic school used by Samurai.
  • Chivalry: Holy magic used by Paladins for buffs, heals, and sacred attacks.
  • Evaluating Intelligence: Increases the damage and effectiveness of Magery spells.
  • Focus: Passively regenerates Stamina and Mana (great for non-mages/warriors).
  • Imbuing: Gargoyle-centric skill used to unravel magical items and add properties to gear.
  • Magery: The classic, core 8-circle wizardry spell school.
  • Meditation: Rapidly regenerates your Mana pool.
  • Mysticism: Gargoyle-themed school focusing on raw elemental power and summoning.
  • Necromancy: Dark magic focusing on curses, raising the undead, and horrific transformations.
  • Ninjitsu: The stealth combat magic school used by Ninjas.
  • Resisting Spells: Lowers the duration and damage of hostile spells cast on you.
  • Spellweaving: Nature-based, cooperative magic school that gets stronger with more casters.
  • Spirit Speak: Allows you to understand ghosts, heal using nearby corpses, and boosts Necromancy damage.

The backbone of the UO economy. These skills let you gather resources and craft items.

  • Alchemy: Brewing potions (heal, cure, poison, explosion, etc.).
  • Arms Lore: Evaluates weapon/armor quality; grants crafting bonuses to exceptional gear.
  • Blacksmithy: Smelting ore and crafting metal armor and weapons.
  • Bowcraft & Fletching: Crafting bows, crossbows, and arrows.
  • Carpentry: Crafting wooden furniture, add-ons, and weapons (includes Glassblowing and Stonecrafting at higher levels).
  • Cartography: Deciphering treasure maps and creating world maps.
  • Cooking: Preparing food and specialized magical recipes.
  • Inscription: Scribing magic scrolls, spellbooks, and runebooks.
  • Lumberjacking: Gathering wood from trees; provides a damage bonus when using axes in combat.
  • Mining: Smelting and digging for iron ore, colored ore, and granite.
  • Tailoring: Crafting cloth and leather clothing/armor.
  • Tinkering: Crafting tools, keys, traps, jewelry, and mechanical objects (like Golems).

Musicians who control the battlefield through song. All bard skills require a high Musicianship skill to work.

  • Discordance: Lowers an enemy's stats and resistances using music.
  • Musicianship: The base skill required to successfully play instruments.
  • Peacemaking: Calms aggressive creatures, stopping combat temporarily.
  • Provocation: Incites two creatures to fight each other instead of you.

For those who prefer to operate from the shadows or take what isn't theirs.

  • Detecting Hidden: Reveals hidden players, thieves, or floor traps.
  • Hiding: Allows you to vanish from sight while standing perfectly still.
  • Lockpicking: Opening locked chests, dungeon boxes, and treasure chests.
  • Poisoning: Applying infectious poison to bladed weapons or food.
  • Remove Trap: Safely disarming traps on chests or in dungeons.
  • Snooping: Peeking inside another player's or NPC's backpack.
  • Stealing: Taking items from NPCs, monsters, or other players' backpacks.
  • Stealth: Allows you to walk around completely invisible after successfully using Hiding.

Skills associated with surviving the wild, tracking targets, and taming beasts.

  • Animal Lore: Inspects a creature's stats; required to command high-level pets and improves Veterinary.
  • Animal Taming: Befriending wild creatures (from horses to Dragons) to fight for you.
  • Camping: Building campfires to safely log out in the wilderness instantly.
  • Fishing: Catching fish, magical messages in a bottle, and fighting sea monsters.
  • Herding: Forcing animals or monsters to move to a specific location.
  • Tracking: Detecting the direction of nearby players, monsters, or animals.
  • Veterinary: Using bandages to heal, cure, and resurrect bonded pets.

Niche skills that offer flavor, roleplay, or highly specific utility.

  • Begging: Asking NPCs for gold or items (or getting unique holiday gifts).
  • Forensic Evaluation: Examining corpses to see who killed them, or finding thief footprints.
  • Item Identification: Historically used to reveal magical item properties (now mostly used for item valuation).
  • Taste Identification: Detecting poison in food or drink, or identifying potions without drinking them.
  • skills/start.txt
  • Last modified: 2026/05/18 21:26
  • by frrago